About the game

In 1846, the interests of a band of Comanches and a German colonial project collided in the Texas Hill Country - and came to an unthinkable solution. We designed “The Unbroken Treaty” for students of language, history and culture who want to learn in a unique way about this complex chapter of Texan history. Players take on a historic role who speaks a language they are studying. They play by the rules of a local economy, while learning about Comanche culture, European migration, and interethnic conflict. In character, they deal with a series of events, and try to persuade others to follow their solution to the problems at hand.

We plan to offer game sessions across programs and universities. To create a mindful gaming environment, instructors should prepare and be involved (in character or as GMs). This website will offer the materials necessary for preparation and implementation.

About us

We are a team of three - and open for more: The original idea was designed by Adams LaBorde and David Huenlich in 2015. Devon Donohue-Bergeler implemented a version of the simulation in a course at UTSA, and joined us to improve the materials as a language teaching expert. Over the years, we have continuously reached out to experts on German and Comanche culture, Texan history, and game design (e. g. the RTTP consortium). Our long-term goal is to form a platform of pedagogues and students who expand their understanding of history while playing and improve The Unbroken Treaty in German, Comanche, Spanish and English. You are welcome to collaborate!